Game Art

 
 

CHARACTER MODELING

 The Game Art: Character Modeling program is designed to provide students with the knowledge and skills for an entry level job in the video game and animation industries, or for university transfer. Courses cover fundamental artistic skills, human and animal anatomy, character design, 3D modeling, and rigging a character for animation.

 

Certificate Program Learning Outcomes

Upon successful completion of this program, students should be able to:

  • Understand and utilize the production pipeline and workflow between Maya and ZBrush for modeling characters for use in Game, Animation and Simulation.
  • Analyze and construct bipedal, quadruped and anthropomorphic character models for use in Game, Animation and Simulation.
  • Utilize the industry standard techniques of Maya and ZBrush to create both low poly and high poly models for use in Game, Animation and Simulation.
  • Produce industry quality character models that demonstrate a thorough understanding of anatomy and proportion as well as proper topology flow as it pertains to modeling characters for use in Game, Animation and Simulation.
  • Analyze, differentiate, and construct character models that demonstrate an understanding of standard industry artistic styles such as hyper-realism, cartoony and stylized design.
  • Demonstrate mastery of interdisciplinary communication and team skills while working with colleagues in an industry standard production project.
  • Create an industry standard portfolio and demo reel containing 3D character models and rigs created in class projects.

 

Required Courses (44 units)

GAM-21: History of Video Games (3 units)*

GAM-32: Designing Game Characters (3 units) | Prerequisite: GAM-81

GAM-33: Advanced Digital Sculpting (3 units) | Prerequisite: GAM-32

GAM-35: Introduction to Simulation and Game Development (3 units)

GAM-41: Game Asset and Engine Integration (3 units)* | Prerequisite: GAM-81

GAM-44: Portfolio Production (2 units) | Concurrent Enrollment Requirement: GAM-33 | Prerequisite: GAM-82, GAM-41

GAM-70: Computer Skills for Game Art (2 units)

GAM-71: Perspective for Game and Animation (3 units) | Prerequisite: GAM-80

GAM-72: Anatomy for Game Art (3 units) | Prerequisite: GAM-80

GAM-73: Storyboarding for Games (3 units)* | Prerequisite: GAM-81

GAM-79B: Game Studio: Character Modeling (4 units) | Concurrent Enrollment Requirement: GAM-33 | Prerequisite: GAM-82, GAM-41

GAM-80: Digital Drawing for Game Art (4 units)*

GAM-81: 3D Modeling and Texturing (4 units)* | Prerequisite: GAM-80

GAM-82: 3D Game Rigging and Animation (4 units)* | Prerequisite: GAM-81

 

* This class transfers towards one or more CSUSB or CalPoly majors. Visit www.assist.org or the Counseling office for details. 

An Associate of Science Degree in Game Art: Character Modeling will be awarded upon completion of the required courses (44 units) plus the General Education requirements. Please refer to the Norco College Catalog or visit the Counseling Center. 

 

Environments and Vehicles

Students completing the Game Art: Environments & Vehicles certificate will be well qualified to create large scale models including environments, props, and vehicles as well as indoor and specialized enclosures in video game worlds. 

 

Certificate Program Learning Outcomes

Upon successful completion of this program, students should be able to:

  • Employ the proper use of industry standard terminology to describe geometry and scenes in a 3D environment.
  • Utilize both polygonal and nurbs modeling to create 3D hard surface and organic objects for use in game, animation and simulation environments.
  • Create digital vehicles, terrains and environments to scale according to a specific art style direction containing aspects of realism, futuristic and fantasy based design and function.
  • Demonstrate mastery of interdisciplinary communication and team skills while working with colleagues in an industry standard production project.
  • Create an industry standard portfolio and demo reel containing 3D environments and vehicle models developed in class projects.

 

Required Courses (44 units)

GAM-21: History of Video Games (3 units)*

GAM-35: Introduction to Simulation and Game Development (3 units)*

GAM-41: Game Asset and Engine Integration (3 units) | Prerequisite: GAM-81

GAM-44: Portfolio Production (2 units) | Prerequisite: GAM-41, GAM-46, GAM-82

GAM-46: Environment and Vehicle Modeling (3 units) | Prerequisite: GAM-81

GAM-70: Computer Skills for Game Art (2 units)

GAM-71: Perspective for Game and Animation (3 units) | Prerequisite: GAM-80

GAM-73: Storyboarding for Games (3 units)* | Prerequisite: GAM-81

GAM-79C: Game Studio: Environments and Vehicles (4 units) | Prerequisite: GAM-41, GAM-46, GAM-82

GAM-80: Digital Drawing for Game Art (4 units)*

GAM-81: 3D Modeling and Texturing (4 units)* | Prerequisite: GAM-80

GAM-82: Game Rigging and Animation (4 units)* | Prerequisite: GAM-81

 

* This class transfers towards one or more CSUSB or CalPoly majors. Visit www.assist.org or the Counseling office for details. 

An Associate of Science Degree in Game Art: Environments & Vehicles will be awarded upon completion of the required courses (38 units) plus the General Education requirements. Please refer to the Norco College Catalog or visit the Counseling Center.